Alternately, successfully complete Classic mode. Alternately, successfully complete Classic mode with at least ten characters. Alternately, successfully complete Classic mode with Marth without continuing. Alternately, collect at least 30 different equipment items. Alternately, successfully complete Classic mode on the 5.0 intensity or higher with Link or Zelda. Alternately, successfully complete Classic mode without continuing. Alternately, successfully complete Classic mode with at least eight characters.įalco: Play 20 Smash matches. Alternately, successfully complete Classic mode on the 5.0 intensity or higher with Mario.ĭuck Hunt: Play 110 Smash matches. Alternately, successfully complete Classic mode with at least three characters.ĭr. Alternately, successfully complete Classic mode on the 6.0 intensity or higher with Bowser.ĭark Pit: Play 50 Smash matches or successfully complete Classic mode with Palutena. When unlocking characters through Smash matches, you will also have to defeat that character when he or she appears to unlock them.īowser Jr.: Play 100 Smash matches. Note: Some characters can be unlocked through more than one method. Successfully complete the indicated task to unlock the corresponding character. Pupupu Land: Execute Kirby's Final Smash special attack. Pac-Man Maze: Execute Pac-Man's Final Smash special attack. Mute City: Win three Smash battles with Captain Falcon. Flat Zone 2: Play 90 Smash matches to fight Mr. Dream Land (Pupupu Land): Execute Kirby's Final Smash special attack in a Smash battle. Successfully complete the indicated task to unlock the corresponding stage:īalloon Fight: Play as the Villager three times. Perform a total of 200 KOs to unlock the "Additional Rules" option at the "Rules" menu. This slash has Cloud lunge at an enemy and chuck them upwards, slashing repeatedly at them before finally knocking them back.Unlock all characters to unlock True All Star mode, which is identical to All Star mode except with all the characters. It only does 1% of damage, but knocks enemies back far.Ĭloud's Final Smash is one of his classic Final Fantasy moves, the Omnislash. The move creates a small vortex around Cloud where he starts swiping at the opponents. This can be stopped at any time while charging.Ĭloud's down special changes when Cloud's Limit gauge has reached its maximum and is the Finishing Touch move. When it is full, the moves that Cloud uses will do a lot more damage than before, and have higher reach with the Up Special. As you charge this move, you fill up Cloud's Limit Break Gauge, which normally increases over time without any notifications. If you press the button again at the apex of the recovery, Cloud will slice downwards as well.Ĭloud's down special is a charge. The Limit Break version has greater distance and does more damage to any foe. This move has Cloud jump upwards, slicing his sword upwards as well, damaging anyone that it hits. When you use the move, he swipes forwards but if you hit the button three times, Cloud will hit three times in quick succession.Ĭloud's up special can be seen as his recovery move. The Limit Break version hits multiple times.Ĭloud's side special is another move utilising his sword. It has wide range and can be used in both air and on ground but is more powerful on the ground. This move sends out an energy slice from Cloud's sword. Mystery Dungeon - Explorers of Time & DarknessĬloud's neutral move is the Blade Beam. Mystery Dungeon: Blazing, Stormy & Light Adventure Squad